import SwiftUI @main struct LadillMiniApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate @StateObject private var session = SessionStore.shared @Environment(\.scenePhase) private var scenePhase @State private var locked = false var body: some Scene { WindowGroup { AppRouter() .environmentObject(session) .environmentObject(PushNotificationRouter.shared) .font(.ladill(16)) .preferredColorScheme(.light) .task { if session.isLoggedIn { await PushTokenRegistrar.registerIfLoggedIn() } } .overlay { if locked && session.isLoggedIn && PinStore.shared.hasPin() { PinLockOverlay(onUnlocked: { locked = false }) } } .onChange(of: scenePhase) { _, phase in if phase == .background && session.isLoggedIn && PinStore.shared.hasPin() { locked = true } } } } }